Testing session with Adrian.
Game took around 45 minutes (one mission). I was checking out new gear balancing (mainly bows and armours), skills and their costs.
Takeaways:
– bows are more powerful but not OP
– bows shouldn’t lock enemies in fight even when you shoot someone point-blank
– lower costs of skills make the game more interesting
– 6 mercenaries on each side is a bit too much to digest, 5 would be enough
– less money after each mission (10 – 15 – 20 – 25)
– if 5 mercenaries than less money in the beginning
– make clearer minifigs
– make more readable board