Crowd

A comic about 20-somethings, social media and street fights. We started working on it with Szymon Krukowski in fall 2015. We are trying to put up a page every one-two weeks. You can read  it here: http://crowdcomic.tumblr.com/ https://tapastic.com/episode/520653 http://www.webtoons.com/en/challenge/crowd/list?title_no=50861

Sellswords

“Sellswords” is a fast paced skirmish battle game with easy to learn but deep (I hope) rules. My aim is to create a mini figs battle game you can play on almost any table, with noobs, complete it in an hour and have fun with it. For now rules are written in Polish so you […]

Flying Wild Hog (2013-2015)

JuJu A co-op focused family-friendly platforming game. My job: game design, story, enemies design, QA   Shadow Warrior You slash things with a katana and shoot demons. My job: design feedback, QA   Ideas Pitching I basically went along with my bosses on trips to GDC, Paris Games Week, Madrid Something Something and pitched ideas […]

Vivid Games (2011 – 2013)

A lot happened here but most of this stuff doesn’t even exist anymore so whatever. Porting: Fantasy Kingdom Defence – iOS, Android (QA) Speedway 2011  – Android (QA) Ski Jumping 2011  – Android (QA) Neon Mania – Android (QA) Speedball 2 HD – Android, PC (QA)   New Stuff: Official Speedway App – iOS, Android […]

The Manufacture (2010-2011)

We teamed up with two of my friends, made a mobile game and called this huge “company” The Manufacture. Overload Simple arcade game in which player taps little robots to make them overload and explode. The main goal is to properly time and plan in what order make them burst to ramp up your combo […]

Mass Creation (2009-2010)

Net Runner A very alternative take on dated “PacMan” idea. “Netrunner” is an arcade game in which player takes role of a hacker fighting off an evil AI. In order to do so he has to find his way in various mazes while fending off enemies and collecting bits of data. The twist is that […]

Early Days (2004 – 2009)

Bourgeoise: Pearl of the Wastes (2004-2008) First project. It started as a mod for “Fallout” and evolved into a standalone cRPG. After several years of hard work, few swaps of game engine and a change of the title to “Afterfall” the project found an investor and “Bourgeoise” as such ceased to exist. R.I.P. My job: […]