Early Days (2004 – 2009)

Bourgeoise: Pearl of the Wastes (2004-2008)

First project. It started as a mod for “Fallout” and evolved into a standalone cRPG. After several years of hard work, few swaps of game engine and a change of the title to “Afterfall” the project found an investor and “Bourgeoise” as such ceased to exist. R.I.P.

My job: NPC, locations, quest design

Afterfall (2008 – 2009)

“Afterfall” was an open-world, non-linear cRPG set in post-apocalyptic eastern Europe (mainly Poland and Russia). It featured turn based combat, weapons and items crafting, cyberware, mutations system, dozens of factions and enemies, several big locations etc.

The project has been cancelled due to production difficulties and then turned into “Afterfall: inSanity” a survival horror set in the same world as the original “Afterfall”.

My job: game design, script writing, NPC design, weapon design, mutations system design, combat design, quests design etc.

 

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