DunDunDun

My little, stupid side-project. The idea is – let’s make a tiny game with my own hands from beginning till the end. That includes graphics, animation, code, vfx etc. Maybe not music and sounds, I’ll take them from the internet.

As for now I’ve been making DunDunDun for almost a month. Here’s some progress:

What have I done:

  • Enemies move, die, attack.
  • Enemy AI connected to timelines.
  • Enemies spawn in waves that are easily controlled by wave manager.
  • Enemies have move, attack, death animations.
  • Enemies spawn gold after death.
  • Player moves and shoots.
  • Shooting has delay that can be easily modified.
  • Player’s attack animation change from one hand to another.
  • Player has run, attack, death animations.
  • There is a HP system connected to gold player collects.
  • There is a game over/restart effect.
  • There is a background.

What do I plan:

  • Add several new enemies.
  • Add different weapons for the player.
  • Make a few waves of enemies with increasing difficulty.
  • Give player a skill of bouncing off projectiles.
  • Increase delay of player shooting when he shoots for a long time but increase his overall attack speed.
  • Add second player.
  • Add beginning.
  • Add rooms transition.
  • Add ending.

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